Monday, March 19, 2012

DNA, Ducks, and DesCartes

The concept of rationality or it's opposite number "irrationality" is tied to the concious manipulation of defined concepts, symbols,meanings within a logical framework of lingqustics. This view is very popular to the followers of the last survivors in the Comintern, such a Noam Chomsky.



This concept of rationality is by definition, the theory holds,is exclusive to the human race and that the barking, bleating, roaring, et al of animals is definitively inferior. The fits a number of fundamentalist branches of several religions that elevate humanity and rationality to the status of a God. The most erudite become more holy than thou.

This is the role of priests and scribes in ancient times who mastered the higly classified arts of reading, writing, and telling time. Enormous works of architecture have been designed simply to act as a great big sundial.


Animals are a whole lot smarter than we make them out to be. Any serious hunter, fisherman, farmer,or retiree feeding pigeons at the park, know this. As a retired old soldier now fascinated with the various nature channels on TV, have noted the behavior pattens of the eternal competiton to survive another dinner, and another date to keep the gene pool alive.

Is the lead duck in a flying wedge flying hundreds of miles from Canada to Mexico certified by Duck Central? By what means of communication does a pride of lions use to communicate a phased tactical operation kill the next meal (antelope, wildebeest, elephant or hippo?
Phase one - reconnaissance to determine the most vulnerable target.
Phase two- distract the herd and uncover the blocking force near the target,
Phase three - Attack, one lion goes for the hind legs, another goes at the spine, and another chokes the animal by strangulation or suffocation.
Phase four - Regroup, chow down, and move on.

The Buffalo, like many herd animals form a "laager" formation with the larger animals stand shoulder to shoulder to protect the young.  Buffalo also attack undefended lion dens to kill the young, a preemptive strike.



You don't see operations that sophisticated in basic infantry courses, that's more like Ranger training.

The difference in the DNA structure of humans vs the larger animals is a single digit. The forms of communication used by animals by virtue of sight, sound, smell, and body language is likely a minor fraction of the forms of communications available between animals of the same bunch.


People often marvel at how human certain animals are, when the simple demonstrate fact is that we share a lot of DNA common to or evolved from DNA coding to solve the eternal problems of a dinner and a date. Focuing on the "rational" manipulation of signs, symbols, etc is often looking up the wrong end of the strand.

It shold also be noted that during the French Revolution, all churches were either shut down or converted into Temples of Reason, with a model of the Guillotine in place of the Cross.

Monday, March 5, 2012

Crossed Culture and the Holocaust

Culture is a survival strategy used by groups (plant or animal) to survive the drama of life against all enemies foreign and domestic.  This not discount other definitions of culture as in  haut culture, which in the Right Circles is the stuff of competition for status and power such as the right clothes, watch, shoes and wheels.
In the wild, however , such as the lions how they feed and breed is their culture, and it is full of drama and violence plus love and caring.
In brutal terms, this means feeding and breeding (dinner and a date) against all odds.  There is competition between the sexes for access to the other, and between outsiders for food, particularly if being lunch is the alternative to having lunch.

F4F Culture Card
The F4F Card is for professionals in the face of others who may be hostile, noncommittal, or supportive who don’t have a doctorate in cultural anthropology and who need to know if any of the others is going to switch sides, cut and run, or fight to the death.  F4F is designed to be simple with the only tools needed to use it or teach it, are a pair of hands, and some experience with family reunions or bar fights.  F4F falls into two groups of four rules:  Social Status: Face, Fate, Fame, Fortune.  Physical: Time, Distance, Ground, Body
Fame is what the recognition a person wants, Fate is a set of rules that determines the standards for the rest of F4F, Fame is the recognition a person gets, and Fortune is what a person gets for it.  Time and Distance means movement and the resulting patterns of both use and movement imposed by terrain, and by the cultures use of it plus the effects on the elements of the culture’s rules of status.  The relation of body language, functions, reproduction impact on the other aspects of the Physical World and is a prime factor in social status.
Events may happen in the course of the day that challenges the rules or access to dinners/dates.  Drama consists of a clash of heroes and villains, each of whom like to play three basic roles: Victim, Rescuer, or Prosecutor.   The heroic version is of these three interwoven roles includes such trilogies are Hero, Helping, and Helpless aka Knight, Nurse, and Infant.  The Villainous version has its version such as Murder, Manipulative, and Mad.  




A perfect villain is all three as shown in Nazi propaganda. The ultimate objective of villainy is the destruction of the group by taking the children, the next generation out. Women and children first, are the first priority of both villain and hero.

The Nazi view of the Heroic in this selection shows the protection and nurture of the child (German Race) is through the Infantry to deal death to Capitalist (High Finance) – Communist Lies.  Nazi propaganda weaves a web in which the Jews control both Capitalism and Communism as both inferior and superior foes.  The enemy must be portrayed as inferior to make is vulnerable and superior in order to make it appear as a threat that will victimize.
These are not static roles; the fun comes from changing roles faster than the opponent.  Each role switch gives the player(s) a buzz, a flash, an emotional payoff which is called stamp collecting.  Stamps are labeled by their emotional content: Red for anger, brown for depression, white for purity, black for death, amongst others.  The stamps can be turned in (in the head case) a free jackpot, like a free murder or free suicide like 9-11.



Propaganda leverages the double drama triangle of victim vs hero in accordance with the rules and roles of the culture.  Drama in this case does not rely on reason, but emotion.  Defense against drama is based on understanding the buzz factors used and the legitimate needs and to deal on a rational base to deal with it.  This does not mean trying to convince a madman, but to take appropriate action not madness in return.
Game players can be spotted by their talent in bragging about their weakest virtue, and blaming others using their own worst vices.


Saturday, March 3, 2012

Combat Culture Guide

Culture is a survival strategy used by groups (plant or animal) to survive the drama of life against all enemies foreign and domestic.  In brutal terms, this means feeding and breeding (dinner and a date) against all odds.  There is competition between the sexes for access to the other, and between outsiders for food, particularly if being lunch is the alternative to having lunch.

F4F Culture Card
The F4F Card is for professionals in the face of others who may be hostile, noncommittal, or supportive who don’t have a doctorate in cultural anthropology and who need to know if any of the others is going to switch sides, cut and run, or fight to the death.  F4F is designed to be simple with the only tools needed to use it or teach it, are a pair of hands, and some experience with family reunions or bar fights.  F4F falls into two groups of four rules:  Social Status: Face, Fate, Fame, Fortune.  Physical: Time, Distance, Ground, Body


Fame is what the recognition a person wants, Fate is a set of rules that determines the standards for the rest of F4F, Fame is the recognition a person gets, and Fortune is what a person gets for it.  Time and Distance means movement and the resulting patterns of both use and movement imposed by terrain, and by the cultures use of it plus the effects on the elements of the culture’s rules of status.  The relation of body language, functions, reproduction impact on the other aspects of the Physical World and is a prime factor in social status.

Events may happen in the course of the day that challenges the rules or access to dinners/dates.  Drama consists of a clash of heroes and villains, each of whom like to play three basic roles: Victim, Rescuer, or Prosecutor.   The heroic version is of these three interwoven roles includes such trilogies are Hero, Helping, and Helpless aka Knight, Nurse, and Infant.  The Villainous version has its version such as Murder, Manipulative, and Mad
These are not static roles; the fun comes from changing roles faster than the opponent.  Each role switch gives the player(s) a buzz, a flash, an emotional payoff which is called stamp collecting.  Stamps are labeled by their emotional content: Red for anger, brown for depression, white for purity, black for death, amongst others.  The stamps can be turned in (in the head case) a free jackpot, like a free murder or free suicide like 9-11.
Game players can be spotted by their talent in bragging about their weakest virtue, and blaming others using their own worst vices.